Meat Shield – A term used to describe a tough character able to withstand powerful attacks. A term oft used in fantasy games with fighter classes. The fighter would place itself between the enemy and the party to shield them from attack.
- Shopkeepers in video games sell powerful equipment, but you won’t be able to afford them until later.
- A usually hidden meter that measures the depth of your relationship to other characters.
- Many of the games on this list use polyhedral dice, and this deal will get you six colorful sets with their own storage pouches to boot.
- When a player or opponent uses a single strategy that is very easy to counter.
- Encounters with monsters that occur randomly as the player travels.
The ability or allowance for players to attack each other directly. PHB or PH – The Player’s Handbook for the Dungeons & Dragons role-playing games. The latter abbreviation is sometimes spoken as "Fuh". May be used to denote a "Player’s Handbook" from other game systems as well.
Optional: Installing Haxchi
Mary Sue – A character who is over-the-top perfect and exists to fulfill the fanciful thinking of the player. The original Mary Sue was a fictional character in a set of fan written Star Trek stories where this nothing cadet out smarted Spock, slept with Kirk, saved the Universe, etc. In Character – 1) An action or discussion which is meant to be performed by a character in the story of the game. 2) Character behavior in line with the character’s personality.
4) Referring to a Shooting Games warhead and/or grenade type device. Difficulty Check or Difficulty Class – The player must meet or exceed this, (often a number of a die roll + modifiers), to succeed in an action resolution. Core Rules – The subset of rules that is basic and core to the game. The rules are commonly shared between different games published by the same publisher, . In most cases the core rules are the only rules needed to play an RPG.
and development. Munchkin – A player who uses the rules to try and gain power that is unbalancing to the game including possibly resorting to cheating.
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Skills are often trainable so they may improve during the course of the game. For more information see Broad Skills, Narrow Skills. More commonly, a game experience typified by adherence to simulating the imagined world impartially, as if it were real, often with a high level of detail. Ret-Con – Retroactive Continuity typically refers to a change in previous events due to either a rules issue or because of some other mistake on the part of the players or, more often, the GM.
Some games give advantages/disadvantages for traits. Traits can be further defined by being assigned a numeric or textual value to indicate the competency of the ability being described by the name of the Trait. When numerical, this is normally called an Ability . THAC0 (pronounced "thack-oh" even though the final character is a zero) – To Hit Armor Class 0. Modern versions of D&D use a simpler system where the opponent’s armor sets the target number and the PCs fighting ability sets the value added to the dice roll. In a typical role playing game, a character will have a number of ‘skills’, namely things they are especially good at. For example “hide”, “discover hidden things”, “hit with a sword”, etc.
Hit Location – In detailed systems the actual location of a particular hit made be rolled after a successful attack. Damage and effect of the attack may the attack may be modified based on where the strike lands. Some systems don’t always randomize location, but allow players to make a "called shot" to target a particular area. Gun Bunny – A player who loves to have detailed guns for his character. Freeform – A role-playing game without a rule set . A role-playing game which emulates improvised theater with a director.